Change Log: Added solids to new map (SA1). Added cool (pun intended) scrolling effect to new map. Added new data file (7). Todo: Start map AG3 and DA1. Bugs: Standing jump has no frame switching.
Did various clean up on events. Other performance tweaks with collisions. Disabled WebGL which cause CPU usage to go down significantly, but I lose the ability to fade. Also frame rate is only slightly increased. (wtf?) Started adding new map. (SA1) Bugs:
Reduced collision check usage in game to about 1/3-1/2 so this this should help performance. Increased CPU performance by editing controls. Started work on new map (SA1). Fixed a few teleport bugs. Cleaned up events and organized. Bugs: Double jump animation doesn’t work while traveling left or right.
Change Log: Fixed Fade in and out system to work better. Added new map areas (cc1)(fa1). Punched a whale in the face once. Added a new pickup and door system. Updated demo. Bugs: Menu bugs. Lots of them. Todo: A little Zelda-like pickup dingle for when you grab something. Preview text in pause menu. Pickups […]
Change log: Made more maps for the CC area. Dressed up the FA maps a bit. Wrestled a bear. Fleshed out pieces of the story again. Added a new data file (43). Bugs: When previewing a data file twice, it will not play and instead warp the player to the position and allow him to […]
Added a new data file (8) and made the menu be able to handle more than one data file at a time. You can’t reach it yet but it’s there. Fleshed out parts of the story. New Bugs: Jumping animations plus sfxs are screwed up after data file replay is replayed. Sfx won’t turn on […]
Decided to work on the warping problems today. It was basically restarting the layout from scratch from the spawn point without re-positioning. Got it to re-position properly so that is good. My plans for tomorrow I think are going to be clean up and more organizing of everything, while I pretty much have all the […]
Put together almost all of the menu system. Got the high lighter to move properly and select properly. Got the font fixed and a few other things. Warping from layouts is still wonky.