Change Log: Fixed a huge performance problem involving local variables basically reducing frame loss to nil. (w00t!) Added data files 10 and 11. Edited map AG1. Placed new pickup.
Change Log: Added new letter file (L) Added new teleports between maps SA1 and SA2. Misc maps fixes. Implemented all letter switches. Disabled the menu screen until it’s not broken. To dos: Font variables are causing the low frame rates. Have to come up with a solution to have it work and have high performance. […]
Change log: Added new map (SA2) and made solids for it. Todo: Teleports for (sa2) Bugs: Lady.
Change Log: Reduced solids on certain maps for added performance. More event and map organizing. Added more sprites. Bugs: Transporting disables gliding. Animation problems like usual.
Change log: Made and set up new map (AG4) Bugs: Butterfly.
Change Log: Blocked off some entrances that aren’t ready yet. Set up a transport from CC1. Bugs: Caterpillar.
Change Log: Added solids to new map (SA1). Added cool (pun intended) scrolling effect to new map. Added new data file (7). Todo: Start map AG3 and DA1. Bugs: Standing jump has no frame switching.
Did various clean up on events. Other performance tweaks with collisions. Disabled WebGL which cause CPU usage to go down significantly, but I lose the ability to fade. Also frame rate is only slightly increased. (wtf?) Started adding new map. (SA1) Bugs:
Reduced collision check usage in game to about 1/3-1/2 so this this should help performance. Increased CPU performance by editing controls. Started work on new map (SA1). Fixed a few teleport bugs. Cleaned up events and organized. Bugs: Double jump animation doesn’t work while traveling left or right.
Change Log: Fixed Fade in and out system to work better. Added new map areas (cc1)(fa1). Punched a whale in the face once. Added a new pickup and door system. Updated demo. Bugs: Menu bugs. Lots of them. Todo: A little Zelda-like pickup dingle for when you grab something. Preview text in pause menu. Pickups […]